Need for Speed ProStreet 2007 info:-
Need for Speed ProStreet 2007, The game also grows tiresome because the action on the track just isn’t that exciting. Some of the later cars you unlock, like the Lamborghini and Zonda, are superfast, but for the first 50 races, you’ll be facing some rather pedestrian vehicles.
Since you’re on a track there are no shortcuts, so many of the courses end up feeling the same, especially since a “new” course is just an old one with a few different turns. Most importantly, there are no cops. Getting chased by the five-0 was easily the best part of the last few games, Need for Speed ProStreet 2007.
so its omission here is huge. Damage plays a more pronounced role this time around; you’ll have to repair damaged cars, but you always have enough damage-repair markers to take care of things.
You won’t even need these markers on the Wii and PlayStation 2–you really have to slam into something incredibly, Need for Speed ProStreet 2007 hard to register even a slight amount of damage.
This is understandable on the Wii because the default controls aren’t very good. Holding the Wii Remote flat in your hands and tilting it up and down to steer works OK most of the time, but sometimes, particularly on tight turns, the game doesn’t recognize your movement, so your car will straighten out and usually end up in a wall.
Need for Speed ProStreet 2007 Gameplay:-
Need for Speed: ProStreet has taken the series in a different direction of gameplay. All racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need for Speed II that does not animate illegal racing.
The performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide-body kits. Furthermore, Need for Speed ProStreet 2007 some adjustments through autosculpt impact the car’s aerodynamics.
There are four different game modes in ProStreet: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.
The drag race is a simple straight away race that has two types, 1/4 and 1/2 mile drag races where the fastest time, Need for Speed ProStreet 2007 out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins.
In Grip races, there are four different modes (Normal Grip, Grip Class (all versions except for the PlayStation 2 and Wii versions), Sector Shootout and Time Attack). Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers.
The first driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into groups based on their vehicle’s performance potential.
Group A starts about 10 seconds ahead of group B, Need for Speed ProStreet 2007 both groups race on the same course but are only competing against the three drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. Please See More Information……….
Need for Speed ProStreet 2007 Plot:-
The game begins where a former street racer known as Ryan Cooper enters a challenging day and wins it with a Nissan 240SX. Ryan is mocked by Ryo Watanabe, the Showdown King who drives a Mitsubishi Lancer Evolution X.
He then moves on to Battle Machine, a famous race organization, and dominates it. He then moves onto Showdown Chicago, promoted by Super Promotion and the best organization is introduced, the Super Promotion;
there are other organizations in each specific event such as the Noise bomb for drift, G Effect for grip racing, ROGUE SPEED which is for drag, and Nitrocide for the speed run. Each organization has a top race team, Apex Glide, Touge Union, Grip Runners, Aftermix, and Boxcut, respectively.
Ryan dominates the showdown and moves onto React Team Sessions. He then moves onto another Showdown again promoted by “Super Promotion” and dominates it. He then receives invites to elite organizations of the four Kings of Drag (Karol Monroe), Needs for Speed ProStreet 2007.
Drift (Aki Kimura, who later also appears as a boss in Payback), Grip (Ray Kreiger), and Speed Challenge (Nate Denver) after breaking 10 track records in each race mode. He beats them, earns their crowns.
and dominates enough organizations and showdowns to face Ryo Watanabe. Ryan beats him and the Apex Glide team leaves Ryo. Ryan then becomes Street King by beating each of the kings.
Need for Speed ProStreet 2007 Online:-
Online modes are not featured in the PlayStation 2 and Wii versions. However, the PlayStation Portable, Nintendo DS, Xbox 360, PlayStation 3 and Windows PC versions feature online mode.
Unlike previous Need for Speed titles, it is much more integrated into the game; as long as a player is connected to the Internet and logged in, his/her in-game progress is recorded for the purpose of online leaderboards.
A player’s custom-built car can also be shared online via blueprints, with the creator being given credit whenever their car setup is used for a leaderboard. Online features have been discontinued on the 19th of March 2012.