PUBG is the world online has exploded into battle royale madness, with the launch of a couple of huge games. One is Fortnite and the other is PlayerUnknown’s Battlegrounds, or PUBG to its friends. We’ve talked about Fortnite separately: that game is similar to PUBG, but Epic – the game’s developer – describes it as a cross between Minecraft and Left 4 Dead, as there’s a building element to it, which doesn’t come into PlayerUnknown’s Battlegrounds. The important thing about these huge titles is that they are now both mobile games – hence PUBG Mobile – as well as being available across other platforms. layerUnknown’s Battlegrounds Mobile game is published by Tencent Games and is available for Android and iOS (i.e., iPhone).
The game is currently undergoing a phased roll-out, from 19 March 2018, but it is a global roll-out and it’s available in the UK and other territories on Android. The iOS version is also available. PlayerUnknown’s Battlegrounds Mobile game is a persistent online game, so you’ll need a connection to the internet to play – be that via mobile network or Wi-Fi – but the lower the ping the better. The tech specs for Android are Android 5.1 and higher and at least 2GB of RAM. We’ve played on a Samsung Galaxy Note 8 and experienced no problems. The iPhone version needs iOS 9.0 or later, so a full range of iPhone models back to iPhone 5s are supported and iPads back to iPad Mini 2, as well as iPod touch 6-gen.
Battlegrounds is a player versus player shooter game in which up to one hundred players fight in a battle royale, a type of large-scale last man standing deathmatch where players fight to remain the last alive. Players can choose to enter the match solo, duo, or with a small team of up to four people. The last person or team alive wins the match.
Each match starts with players parachuting from a plane onto one of the four maps, with areas of approximately 8 × 8 kilometres (5.0 × 5.0 mi), 6 × 6 kilometres (3.7 × 3.7 mi), and 4 × 4 kilometres (2.5 × 2.5 mi) in size. The plane’s flight path across the map varies with each round, requiring players to quickly determine the best time to eject and parachute to the ground. Players start with no gear beyond customized clothing selections which do not affect gameplay. Once they land, players can search buildings, ghost towns and other sites to find weapons, vehicles, armor, and other equipment. These items are procedurally distributed throughout the map at the start of a match, with certain high-risk zones typically having better equipment. Killed players can be looted to acquire their gear as well. Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages. Please See More Information…..
The game’s concept and design was led by Brendan Greene, better known by his online handle PlayerUnknown, who had previously created the ARMA 2 mod DayZ: Battle Royale, an offshoot of popular mod DayZ, and inspired by the 2000 Japanese film Battle Royale. At the time he created DayZ: Battle Royale, around 2013, Irish-born Greene had been living in Brazil for a few years as a photographer, graphic designer, and web designer, and played video games such as Delta Force: Black Hawk Down and America’s Army. The DayZ mod caught his interest, both as a realistic military simulation and its open-ended gameplay, and started playing around with a custom server, learning programming as he went along.
Greene found most multiplayer first-person shooters too repetitive, considering maps small and easy to memorize. He wanted to create something with more random aspects so that players would not know what to expect, creating a high degree of replayability; this was done by creating vastly larger maps that could not be easily memorized, and using random item placement across it. Greene was also inspired by an online competition for DayZ called Survivor GameZ, which featured a number of Twitch.tv and YouTube streamers fighting until only a few were left; as he was not a streamer himself, Greene wanted to create a similar game mode that anyone could play.
His initial efforts on this mod were more inspired by The Hunger Games novels, where players would try to vie for stockpiles of weapons at a central location, but moved away from this partially to give players a better chance at survival by spreading weapons around, and also to avoid copyright issues with the novels.
Battlegrounds represents the standalone version of what Greene believes is the “final version” of the battle royale concept, incorporating the elements he had designed in previous iterations. Faster development was possible with the game engine Unreal Engine 4, compared with ARMA and H1Z1, which were built with proprietary game engines. Greene acknowledged that implementing the size of the maps in Battlegrounds has been one of the challenges with working with Unreal, which was not designed with such maps in mind. The game was designed as a mix between the realistic simulation of ARMA 3 and the arcade-like action focus and player accessibility of H1Z1.